// synch.cc // Routines for synchronizing threads. Three kinds of // synchronization routines are defined here: semaphores, locks // and condition variables (the implementation of the last two // are left to the reader). // // Any implementation of a synchronization routine needs some // primitive atomic operation. We assume Nachos is running on // a uniprocessor, and thus atomicity can be provided by // turning off interrupts. While interrupts are disabled, no // context switch can occur, and thus the current thread is guaranteed // to hold the CPU throughout, until interrupts are reenabled. // // Because some of these routines might be called with interrupts // already disabled (Semaphore::V for one), instead of turning // on interrupts at the end of the atomic operation, we always simply // re-set the interrupt state back to its original value (whether // that be disabled or enabled). // // Copyright (c) 1992-1993 The Regents of the University of California. // All rights reserved. See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions. #include "copyright.h" #include "synch.h" #include "system.h" //---------------------------------------------------------------------- // Semaphore::Semaphore // Initialize a semaphore, so that it can be used for synchronization. // // "debugName" is an arbitrary name, useful for debugging. // "initialValue" is the initial value of the semaphore. //---------------------------------------------------------------------- Semaphore::Semaphore (const char *debugName, int initialValue) { name = debugName; value = initialValue; queue = new List; } //---------------------------------------------------------------------- // Semaphore::Semaphore // De-allocate semaphore, when no longer needed. Assume no one // is still waiting on the semaphore! //---------------------------------------------------------------------- Semaphore::~Semaphore () { delete queue; queue = NULL; value = -1; } //---------------------------------------------------------------------- // Semaphore::P // Wait until semaphore value > 0, then decrement. Checking the // value and decrementing must be done atomically, so we // need to disable interrupts before checking the value. // // Note that Thread::Sleep assumes that interrupts are disabled // when it is called. //---------------------------------------------------------------------- void Semaphore::P () { IntStatus oldLevel = interrupt->SetLevel (IntOff); // disable interrupts ASSERT(value >= 0); while (value == 0) { // semaphore not available queue->Append ((void *) currentThread); // so go to sleep currentThread->Sleep (); } value--; // semaphore available, // consume its value (void) interrupt->SetLevel (oldLevel); // re-enable interrupts } //---------------------------------------------------------------------- // Semaphore::V // Increment semaphore value, waking up a waiter if necessary. // As with P(), this operation must be atomic, so we need to disable // interrupts. Scheduler::ReadyToRun() assumes that threads // are disabled when it is called. //---------------------------------------------------------------------- void Semaphore::V () { Thread *thread; IntStatus oldLevel = interrupt->SetLevel (IntOff); ASSERT(value >= 0); thread = (Thread *) queue->Remove (); if (thread != NULL) // make thread ready, consuming the V immediately scheduler->ReadyToRun (thread); value++; (void) interrupt->SetLevel (oldLevel); } // Dummy functions -- so we can compile our later assignments // Note -- without a correct implementation of Condition::Wait(), // the test case in the network assignment won't work! Lock::Lock (const char *debugName) { (void) debugName; /* TODO */ ASSERT(FALSE); } Lock::~Lock () { } void Lock::Acquire () { /* TODO */ ASSERT(FALSE); } void Lock::Release () { /* TODO */ ASSERT(FALSE); } Condition::Condition (const char *debugName) { (void) debugName; /* TODO */ ASSERT(FALSE); } Condition::~Condition () { } void Condition::Wait (Lock * conditionLock) { (void) conditionLock; /* TODO */ ASSERT (FALSE); } void Condition::Signal (Lock * conditionLock) { (void) conditionLock; /* TODO */ ASSERT(FALSE); } void Condition::Broadcast (Lock * conditionLock) { (void) conditionLock; /* TODO */ ASSERT(FALSE); }