#ifdef CHANGED #include "copyright.h" #include "system.h" #include "userthread.h" #include "syscall.h" #include "addrspace.h" static void StartUserThread( void * args ){ DEBUG('x', "Enter StartUserThread function\n"); // retrieve function and arguments // create a ThreadArgs_t struct and cast args content into it // because we only have a void in our function definition ThreadArgs_t * cpy_args; cpy_args = (ThreadArgs_t *) args; int stack_addr = currentThread->space->AllocateUserStack(); // init register for (int i = 0; i < NumTotalRegs; i++ ) { machine->WriteRegister(i, 0); } // init Program counter and Next Program Counter registers machine->WriteRegister(PCReg, cpy_args->f); machine->WriteRegister (NextPCReg, machine->ReadRegister(PCReg) + 4); DEBUG('x',"PCReg: 0x%x, NextPCReg: 0x%x\n", cpy_args->f, cpy_args->f + 4); // init register 4: arguments machine->WriteRegister(4, cpy_args->arg); DEBUG('x',"Register 4: 0x%x\n", cpy_args->arg); // init stack machine->WriteRegister(StackReg, stack_addr); DEBUG('x',"StackRegister: 0x%x\n", stack_addr); // run our thread machine->Run(); } int do_ThreadCreate(int f, int arg){ DEBUG('x',"Enter do_ThreadCreate function\n"); // Initialize our structure we'll pass to StartUserThread ThreadArgs_t * args = (ThreadArgs_t *) malloc(sizeof(ThreadArgs_t)); args->f = f; args->arg = arg; // create a new Thread and start it Thread * newThread = new Thread("new thread"); newThread->space = currentThread->space; newThread->Start(StartUserThread, args); return 0; } void do_ThreadExit(){ DEBUG('x', "Enter do_ThreadExit function\n"); // TODO: what should we do with thread space? // Probalely desallocate it... currentThread->Finish(); } #endif