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10 changed files with 126 additions and 635 deletions

View file

@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 3.5)
set(CMAKE_C_FLAGS "-std=c99 -lncurses -g -Wall")
set(CMAKE_C_FLAGS "-std=c99 -g -Wall")
set(CMAKE_INSTALL_PREFIX ".")
include_directories(include)
#set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
include_directories(include)
project(utictactoe)
add_executable(${PROJECT_NAME} src/utictactoe.c src/model.c src/view.c)
add_executable(${PROJECT_NAME} src/utictactoe.c src/model.c)

View file

@ -24,9 +24,4 @@ typedef enum {
ALMOST,
} e_status;
typedef enum {
HUMAN,
RANDOM,
CLEVER,
} e_tactic;
#endif /*COMMON*/

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@ -1,17 +0,0 @@
#ifndef IA_H
#define IA_H
#include "common.h"
#include "model.h"
/*!
* This function modify the move in parameter in order to get a valid move (1) randomly if tactic is 0 or
* (2) in a clever way if tactic is 1 in the corresponding utictactoe u.
*
* \param p_uttt a pointer on a s_utictactoe.
* \param p_move a pointer on a s_move to be modified.
* \param tactic an e_tactic set to 0 for random strategy and 1 for clever one.
*/
void best_move(s_utictactoe* p_uttt, s_move* p_move, e_tactic tactic);
s_tictactoe * clone_ttt( s_tictactoe * p_ttt );
e_location get_best_random_position( s_tictactoe * p_uttt, e_player player);
#endif

View file

@ -192,5 +192,4 @@ e_status play_move(s_utictactoe *p_uttt, s_move *p_move);
/*Given usefull functions*/
void draw_utictactoe(s_utictactoe *p_uttt);
void draw_utictactoe_history(s_utictactoe *p_uttt);
void save_a_utictactoe_to_file(FILE *p_f, s_utictactoe *p_uttt);
#endif /* MODEL_H */
#endif /* MODEL_H */

View file

@ -1,39 +0,0 @@
#ifndef VIEW_H
#define VIEW_H
#include <ncurses.h>
#include "common.h"
#include "model.h"
typedef struct view * p_view;
/*!
* This function allocates dynamically a struct view in order to handle the corresponding u_tictactoe.
*
* \param p_uttt a pointer on a s_utictactoe.
* \return a reference to the s_utictactoe memory space allocated, NULL in case
* of allocation problem.
*/
p_view create_view(s_utictactoe * p_uttt);
void draw_ttt(WINDOW * w, s_tictactoe * t);
//e_location display_ttt( WINDOW * w, s_tictactoe * ttt);
e_location coord_to_elocation( int x, int y);
int elocation_to_coord(e_location l);
/*!
* This function retrieves a valid move proposal from the user using the corresponding view.
*
* \param p_move a pointer on a s_move to be modified.
* \param v a pointer on the view to use.
*/
void set_next_player_move(s_move * p_move, p_view v, e_tactic tactic);
void display_winner(p_view v);
/*!
* This function free all the memory used by a given view which
* reference is given.
*
* \param v a pointer on a view to be freed.
*/
void free_view(p_view v);
#endif /* VIEW_H */

View file

@ -1,6 +1,7 @@
cmake_minimum_required(VERSION 3.5)
set(CMAKE_C_FLAGS "-std=c99 -lncurses -g -Wall")
set(CMAKE_C_FLAGS "-std=c99 -g -Wall")
set(CMAKE_INSTALL_PREFIX ".")
include_directories(../include)
project(utictactoe)
add_executable(${PROJECT_NAME} utictactoe.c model.c view.c ia.c)
add_executable(${PROJECT_NAME} utictactoe.c model.c)

View file

@ -1,76 +0,0 @@
#include "common.h"
#include "model.h"
#include "view.h"
#include "ia.h"
void best_move (s_utictactoe * p_uttt, s_move * m ,e_tactic tactic)
{
//do{
if ( p_uttt->inception_level == 1 ) {
m->outer_position = get_best_random_position(
p_uttt->outer_tictactoe,
m->player
);
}
else {
m->outer_position = get_next_outer_position(p_uttt);
if ( m->outer_position == FREE ) {
do {
m->outer_position = (e_location)(TOPLEFT + rand() % TICTACTOE_SIZE);
} while(p_uttt->inner_tictactoes[m->outer_position]->winner != NOBODY);
}
m->inner_position = get_best_random_position(
p_uttt->inner_tictactoes[m->outer_position],
m->player
);
}
//} while (is_move_valid(p_uttt,m) != YES);
return;
}
s_tictactoe * clone_ttt( s_tictactoe * p_ttt ) {
s_tictactoe * t = create_empty_tictactoe();
for (int i=0; i<TICTACTOE_SIZE; i++){
t->content[i] = p_ttt->content[i];
}
return t;
}
e_location get_best_random_position (s_tictactoe * p_ttt, e_player player) {
mvwprintw(stdscr, 13, 0, " ");
s_tictactoe * c_ttt = clone_ttt(p_ttt);
e_player opponent = ( player == PLAYER_O )?PLAYER_X:PLAYER_O;
// Check if IA player can win
for(int i=0; i<TICTACTOE_SIZE; i++) {
if(c_ttt->content[i] == NOBODY) {
c_ttt->content[i] = player;
set_tictactoe_winner(c_ttt);
if ( c_ttt->winner != NOBODY ) {
free_tictactoe(c_ttt);
mvwprintw(stdscr, 13, 0, "Je vais gagner ");
return i;
}
c_ttt->content[i] = NOBODY;
}
}
// avoid loosing
for(int i=0; i<TICTACTOE_SIZE; i++) {
if(c_ttt->content[i] == NOBODY) {
c_ttt->content[i] = opponent;
set_tictactoe_winner(c_ttt);
if ( c_ttt->winner != NOBODY ) {
free_tictactoe(c_ttt);
mvwprintw(stdscr, 13, 0, "Je ne peux pas te laisser gagner!");
return i;
}
c_ttt->content[i] = NOBODY;
}
}
// We have not a winnner move...
free_tictactoe(c_ttt);
return (e_location)(rand() % TICTACTOE_SIZE);
}

View file

@ -1,50 +1,5 @@
#include "model.h"
// Define shorts positions
char * get_short_position(e_location pos){
switch(pos) {
case TOPLEFT:
return "TL";
case TOPCENTER:
return "TC";
case TOPRIGHT:
return "TR";
case MIDLEFT:
return "ML";
case MIDCENTER:
return "MC";
case MIDRIGHT:
return "MR";
case BOTTOMLEFT:
return "BL";
case BOTTOMCENTER:
return "BC";
case BOTTOMRIGHT:
return "BR";
case FREE:
return "FR";
case NONE:
return "NO";
default:
return "NO";
}
}
char get_short_player(e_player player){
switch(player){
case PLAYER_O:
return 'O';
case PLAYER_X:
return 'X';
case NOBODY:
return '.';
case BOTH:
return '#';
default:
return NO;
}
}
/*
* Create empty move
@ -215,154 +170,113 @@ e_status is_move_valid(s_utictactoe *p_uttt, s_move *p_move) {
}
void set_tictactoe_winner(s_tictactoe *p_ttt){
bool find;
int next;
// columns
for ( int i=0; i < TICTACTOE_WIDTH; i++ ) {
if (p_ttt->content[i] != NOBODY
&&p_ttt->content[i] == p_ttt->content[i+3]
&& p_ttt->content[i] == p_ttt->content[i+6]) {
p_ttt->winner = p_ttt->content[i];
return;
}
}
if ( p_ttt->winner == NOBODY ) {
for(int i = 0; i < TICTACTOE_WIDTH; i++){
//lines
for ( int i=0; i < TICTACTOE_SIZE; i=i+3 ) {
if (p_ttt->content[i] != NOBODY
&&p_ttt->content[i] == p_ttt->content[i+1]
&& p_ttt->content[i] == p_ttt->content[i+2]) {
p_ttt->winner = p_ttt->content[i];
return;
}
}
//diagonale
if ( p_ttt->content[0] != NOBODY
&& p_ttt->content[0] == p_ttt->content[4]
&& p_ttt->content[0] == p_ttt->content[8] ) {
p_ttt->winner = p_ttt->content[0];
return;
}
//diagonale
if ( p_ttt->content[2] != NOBODY
&& p_ttt->content[2] == p_ttt->content[4]
&& p_ttt->content[2] == p_ttt->content[6] ) {
p_ttt->winner = p_ttt->content[2];
return;
}
/*
* Test for first diagonale
*/
if ( p_ttt->content[i] != NOBODY ) {
// if case 0 we need to test diagonale
if ( i == 0 ){
int next;
find = true;
for (int l = 1; l < TICTACTOE_WIDTH; l++) {
// Maybe it is overkill to test diagonal but...
// ... no need to rewrite if we update TICTACTOE_WIDTH
next = l * TICTACTOE_WIDTH + l;
if ( p_ttt->content[i] != p_ttt ->content[next]) {
find = false;
break;
}
}
if (find == true) {
p_ttt->winner = p_ttt->content[i];
return;
}
}
}
// check if a move could be done, if not retuen BOTH (no winner)
for (int i = 0; i < TICTACTOE_SIZE; i++){
if ( p_ttt->content[i] == NOBODY ) {
return;
/*
* second diagonal, from the end of line
*/
if ( i == TICTACTOE_WIDTH - 1 ) {
find = true;
for ( int l = 1; l < TICTACTOE_WIDTH; l++){
next = (TICTACTOE_WIDTH - 1) * l;
if ( p_ttt->content[i] == p_ttt->content[next] ) {
find = false;
break;
}
}
if ( find == true ){
p_ttt->winner = p_ttt->content[i];
return;
}
}
/*
* column
*/
find = true;
for (int c = 1; c < TICTACTOE_WIDTH; c++ ) {
next = TICTACTOE_WIDTH * c + i;
if ( p_ttt->content[i] != p_ttt->content[next]) {
find = false;
break;
}
if ( find == true ){
p_ttt->winner = p_ttt->content[i];
return;
}
}
/*
* line
*/
int line = i * TICTACTOE_WIDTH;
if (p_ttt->content[line] != NOBODY){
find = true;
for ( int l = 1; l < TICTACTOE_WIDTH; l++ ) {
next = line + l;
if ( p_ttt->content[line] != p_ttt->content[next] ) {
find = false;
break;
}
}
if ( find == true ) {
p_ttt->winner = p_ttt->content[line];
return;
}
}
}
}
p_ttt->winner = BOTH;
// check if a move could be done, if not retuen BOTH (no winner)
find = false;
for (int i = 0; i < TICTACTOE_SIZE; i++){
if ( p_ttt->content[i] == NOBODY ) {
find = true;
break;
}
}
if ( find == false ) {
p_ttt->winner = BOTH;
}
}
}
e_status play_move(s_utictactoe *p_uttt, s_move *p_move) {
if (is_move_valid(p_uttt, p_move) == NO) {
return NO;
}
list_element_s_move *value = (list_element_s_move*)
malloc(sizeof(list_element_s_move));
// we need to create a s_move in memory...
// and affect p_move
value->last_move = create_empty_move();
value->last_move->inner_position = p_move->inner_position;
value->last_move->outer_position = p_move->outer_position;
value->last_move->player = p_move->player;
if ( p_uttt->history == NULL ) {
value->next = NULL;
}
else {
value->next = p_uttt->history;
}
p_uttt->history = value;
if ( p_uttt->inception_level != 1 ) {
p_uttt->inner_tictactoes[p_move->outer_position]->content[p_move->inner_position] = p_move->player;
set_tictactoe_winner(p_uttt->inner_tictactoes[p_move->outer_position]);
//check if we have a winner in inner_ttt then set player to outer
p_uttt->outer_tictactoe->content[p_move->outer_position] = p_uttt->inner_tictactoes[p_move->outer_position]->winner;
}
else {
p_uttt->outer_tictactoe->content[p_move->outer_position] = p_move->player;
}
set_tictactoe_winner(p_uttt->outer_tictactoe);
return YES;
}
void save_a_utictactoe_to_file(FILE *p_f, s_utictactoe *p_uttt){
assert(p_f);
assert(p_uttt);
fprintf(p_f, "%d\n", p_uttt->inception_level);
if(p_uttt->history){
list_element_s_move * c_hist = p_uttt->history;
while (c_hist != NULL){
if(c_hist->last_move){
fprintf(p_f, "%s %s %c\n",
get_short_position(c_hist->last_move->inner_position),
get_short_position(c_hist->last_move->outer_position),
get_short_player(c_hist->last_move->player));
}
c_hist = c_hist->next;
if (is_move_valid(p_uttt, p_move) == YES) {
// we can process things
if ( p_uttt->inception_level == 1 ) {
p_uttt->outer_tictactoe->content[p_move->outer_position] = p_move->player;
}
else {
}
}
}
void draw_ith_line_of_ttt(s_tictactoe *p_ttt, uint line) {
assert(p_ttt);
printf("%c%c%c", p_ttt->content[line * TICTACTOE_WIDTH],
p_ttt->content[line * TICTACTOE_WIDTH + 1],
p_ttt->content[line * TICTACTOE_WIDTH + 2]);
}
void draw_tictactoe(s_tictactoe *p_ttt) {
assert(p_ttt);
for (uint line = 0; line < TICTACTOE_WIDTH; line++) {
draw_ith_line_of_ttt(p_ttt, line);
printf("\n");
}
}
void draw_utictactoe_history(s_utictactoe *p_uttt) {
assert(p_uttt);
char *e_location_name[] = {"TL", "TC", "TR", "ML", "MC", "MR",
"BL", "BC", "BR", "FREE", "NONE"};
list_element_s_move *tmp = p_uttt->history;
while (tmp != NULL) {
if (tmp->last_move) {
printf(" - %s %s %c \n", e_location_name[tmp->last_move->inner_position],
e_location_name[tmp->last_move->outer_position],
tmp->last_move->player);
}
tmp = tmp->next;
}
}
void draw_utictactoe(s_utictactoe *p_uttt) {
assert(p_uttt);
if (p_uttt->inception_level == 1) {
draw_tictactoe(p_uttt->outer_tictactoe);
} else {
for (uint id_ttt = 0; id_ttt < TICTACTOE_SIZE;
id_ttt = id_ttt + TICTACTOE_WIDTH) {
for (uint line = 0; line < TICTACTOE_WIDTH; line++) {
draw_ith_line_of_ttt(p_uttt->inner_tictactoes[id_ttt], line);
printf("|");
draw_ith_line_of_ttt(p_uttt->inner_tictactoes[id_ttt + 1], line);
printf("|");
draw_ith_line_of_ttt(p_uttt->inner_tictactoes[id_ttt + 2], line);
printf("\n");
}
if (id_ttt + TICTACTOE_WIDTH < TICTACTOE_SIZE) {
printf("-----------");
printf("\n");
}
}
}
printf("\n####\n");
return YES;
}

View file

@ -8,8 +8,6 @@
#include "utictactoe.h"
#include "common.h"
#include "model.h"
#include "view.h"
#include "ia.h"
#define OPTIONAL_ARGUMENT_IS_PRESENT \
((optarg == NULL && optind < argc && argv[optind][0] != '-') \
@ -47,15 +45,15 @@ int check_int_value ( char *value, int min, int max){
int main(int argc, char* argv[]) {
int optc;
e_tactic tactic_cross = HUMAN, tactic_round = HUMAN;
int inception_level = 2;
int cross_ai, round_ai = 0;
int inception_level = 0;
bool verbose, contest_mode = false;
char * contest_file;
static struct option long_opts[] =
{
{"inception-level", optional_argument, 0, 'i'},
{"tactic_cross", required_argument, 0, 'x'},
{"tactic_round", required_argument, 0, 'o'},
{"cross-ai", required_argument, 0, 'x'},
{"round-ai", required_argument, 0, 'o'},
{"contest", required_argument, 0, 'c'},
{"verbose", no_argument, 0, 'v'},
{"version", no_argument, 0, 'V'},
@ -81,8 +79,8 @@ int main(int argc, char* argv[]) {
case 'x':
printf ("cross ai\n");
if ( optarg ) {
tactic_cross = check_int_value(optarg, 0, 2);
if ( tactic_cross == -1 ) {
cross_ai = check_int_value(optarg, 0, 1);
if ( cross_ai == -1 ) {
fprintf(stderr, "Error: incorrect cross ai value\n");
exit (EXIT_FAILURE);
}
@ -97,8 +95,8 @@ int main(int argc, char* argv[]) {
case 'o':
printf ("round ai\n");
if ( optarg ) {
tactic_round = check_int_value(optarg, 0, 2);
if ( tactic_round == -1 ) {
round_ai = check_int_value(optarg, 0, 1);
if ( round_ai == -1 ) {
fprintf(stderr, "Error: incorrect round ai value\n");
exit (EXIT_FAILURE);
}
@ -142,23 +140,15 @@ int main(int argc, char* argv[]) {
exit (EXIT_FAILURE);
}
}
srand(time(NULL));
s_utictactoe *s = create_empty_utictactoe(inception_level);
s_move *m = create_empty_move();
p_view v = create_view(s);
while (s->outer_tictactoe->winner == NOBODY) {
m->player = get_next_player_to_play(s);
m->outer_position = get_next_outer_position(s);
if (m->player == PLAYER_X) {
set_next_player_move(m, v, tactic_cross);
} else {
set_next_player_move(m, v, tactic_round);
}
play_move(s, m);
}
display_winner(v);
getchar();//just to pause before quitting the program
free_view(v);
free_move(m);
free_utictactoe(s);
s_move *test_move = create_empty_move();
free_move(test_move);
s_tictactoe *test_ttt = create_empty_tictactoe();
free_tictactoe(test_ttt);
s_utictactoe *test_uttt = create_empty_utictactoe(1);
free_utictactoe(test_uttt);
test_uttt = create_empty_utictactoe(2);
free_utictactoe(test_uttt);
test_uttt = create_empty_utictactoe(3);
free_utictactoe(test_uttt);
return EXIT_SUCCESS;
}

View file

@ -1,276 +0,0 @@
#include "common.h"
#include "model.h"
#include "view.h"
#include "ia.h"
struct view{
s_utictactoe * p_uttt;
WINDOW* w_uttt;
WINDOW* w_ttt;
};
p_view create_view(s_utictactoe * u)
{
p_view v = (p_view) malloc(sizeof(p_view));
v->p_uttt = u;
int p_left = 4;
int p_top = 2;
initscr();
raw();
noecho();
start_color();
keypad(stdscr, TRUE);
init_pair(1, COLOR_BLACK,COLOR_WHITE);
init_pair(2, COLOR_BLACK,COLOR_RED);
curs_set( 0 );
mvwprintw(stdscr,0,0,"Inception level %d", u->inception_level);
// Create the outer win
WINDOW * w_outer = subwin(stdscr, 9, 11, p_top, p_left);
box(w_outer, ACS_VLINE, ACS_HLINE);
draw_ttt(w_outer, u->outer_tictactoe);
v->w_uttt = w_outer;
// If needed, create the inner ttt
if ( u->inception_level == 2 ){
int r,c;
getmaxyx(w_outer, r, c);
WINDOW * w_inner = subwin(stdscr, 9, 11, p_top, p_left + c);
box(w_inner, ACS_VLINE, ACS_HLINE);
//draw_ttt(w_innera);
//wrefresh(w_inner);
v->w_ttt = w_inner;
}
wrefresh(w_outer);
wrefresh(stdscr);
return v;
}
void draw_ttt(WINDOW * w, s_tictactoe * u){
int x,y;
int i = 0;
for( y = 2; y < 7; y++){
if ( y % 2 == 0){
for(x = 3; x < 8 ;x++){
if (x % 2 != 0) {
mvwprintw(w,y,x,"%c", (u->content[i] == NOBODY)?'.':u->content[i]);
i++;
}
else { mvwprintw(w,y,x,"|"); }
}
}
else { mvwprintw(w,y,3,"-----"); }
}
}
void set_next_player_move(s_move * m, p_view v, e_tactic tactic )
{
// computer player
if(tactic != HUMAN) {
best_move(v->p_uttt, m, tactic);
return ;
}
char * s="Player to play:%c";
int in_x = 3, out_x = 3;
int out_y = 2, in_y = 2;
bool outer_selected, played = false;
int ch=-1;
int p_x, p_y, p_yx = 0;
if ( v->p_uttt->inception_level == 2 && m->outer_position != FREE ) {
p_yx = elocation_to_coord(m->outer_position);
p_y = p_yx/10;
p_x = p_yx - ( p_y * 10);
}
while(played == false){
// debug print
// mvwprintw(stdscr, 20,0, " position out: y:%d x:%d, in: y:%d x:%d\n", out_y, out_x, in_y, in_x);
mvwprintw(stdscr,1,0,s, m->player);
draw_ttt(v->w_uttt, v->p_uttt->outer_tictactoe);
// Need to draw the second tictac toe if we have an inecption level
if ( v->p_uttt->inception_level == 2 ) {
draw_ttt(v->w_ttt, v->p_uttt->inner_tictactoes[coord_to_elocation(out_y, out_x)]);
// and mark the current active inner ttt with red cursor
if ( m->outer_position != FREE && v->p_uttt->inception_level == 2) {
wattron(v->w_uttt, COLOR_PAIR(2));
mvwaddch(v->w_uttt ,p_y, p_x,
v->p_uttt->outer_tictactoe->content[m->outer_position]
);
wattroff(v->w_uttt, COLOR_PAIR(2));
}
}
// inner_cursor cursor
if ( outer_selected == true ) {
wattron(v->w_ttt, COLOR_PAIR(1));
mvwaddch(v->w_ttt ,in_y, in_x,
v->p_uttt->inner_tictactoes[coord_to_elocation(out_y, out_x)]->content[coord_to_elocation(in_y, in_x)]
);
wattroff(v->w_ttt, COLOR_PAIR(1));
}
// outer_cursor cursor
wattron(v->w_uttt, COLOR_PAIR(1));
mvwaddch(v->w_uttt ,out_y, out_x,
v->p_uttt->outer_tictactoe->content[coord_to_elocation(out_y, out_x)]
);
wattroff(v->w_uttt, COLOR_PAIR(1));
// refresh screen
wrefresh(v->w_uttt);
if (v->p_uttt->inception_level == 2) wrefresh(v->w_ttt);
wrefresh(stdscr);
ch = wgetch(stdscr);
switch(ch)
{
case KEY_BACKSPACE:
case 127:
case '\b':
// if we are in inner TTT window, go back to outer
if ( outer_selected == true && v->p_uttt->inception_level == 2 ) {
outer_selected = false;
}
else {
// If not Exit programm, but we need to do it properly.
free_utictactoe(v->p_uttt);
free_move(m);
free_view(v);
exit(1);
}
break;
case KEY_RIGHT:
if ( outer_selected ) {
if(in_x < 7) { in_x+=2; }
}
else {
if(out_x < 7) { out_x+=2; }
}
break;
case KEY_LEFT:
if ( outer_selected ) {
if( in_x > 3 ) { in_x-=2; }
}
else {
if ( out_x > 3 ) { out_x-=2; }
}
break;
case KEY_UP:
if ( outer_selected ) {
if ( in_y > 2 ) { in_y-=2; }
}
else {
if ( out_y > 2 ) { out_y-=2; }
}
break;
case KEY_DOWN:
if ( outer_selected ) {
if ( in_y < 6 ) { in_y+=2; }
}
else {
if ( out_y < 6 ) { out_y+=2; }
}
break;
case '\n':
if ( v->p_uttt->inception_level == 1 ) {
m->outer_position = coord_to_elocation( out_y, out_x);
return;
}
else {
if ( outer_selected == true ) {
m->outer_position = coord_to_elocation( out_y, out_x);
m->inner_position = coord_to_elocation( in_y, in_x);
return;
}
else {
if ( coord_to_elocation( out_y, out_x ) == m->outer_position || m->outer_position == FREE){
outer_selected = true;
}
}
}
break;
}
}
}
e_location coord_to_elocation( int y, int x) {
if ( y == 2 && x == 3 ){ return TOPLEFT; }
if ( y == 2 && x == 5 ){ return TOPCENTER; }
if ( y == 2 && x == 7 ){ return TOPRIGHT; }
if ( y == 4 && x == 3 ){ return MIDLEFT; }
if ( y == 4 && x == 5 ){ return MIDCENTER; }
if ( y == 4 && x == 7 ){ return MIDRIGHT; }
if ( y == 6 && x == 3 ){ return BOTTOMLEFT; }
if ( y == 6 && x == 5 ){ return BOTTOMCENTER; }
if ( y == 6 && x == 7 ){ return BOTTOMRIGHT; }
return NONE;
}
int elocation_to_coord(e_location l){
switch(l){
case TOPLEFT:
return 23;
break;
case TOPCENTER:
return 25;
break;
case TOPRIGHT:
return 27;
break;
case MIDLEFT:
return 43;
break;
case MIDCENTER:
return 45;
break;
case MIDRIGHT:
return 47;
break;
case BOTTOMLEFT:
return 63;
break;
case BOTTOMCENTER:
return 65;
break;
case BOTTOMRIGHT:
return 67;
break;
default:
return NONE;
}
}
void display_winner(p_view v){
int ch = ' ';
draw_ttt(v->w_uttt, v->p_uttt->outer_tictactoe);
wrefresh(v->w_uttt);
if (v->p_uttt->inception_level == 2){
draw_ttt(v->w_ttt, v->p_uttt->inner_tictactoes[TOPLEFT]);
}
wrefresh(stdscr);
do {
mvwprintw(stdscr, 1, 0, "le gagnant est : %c, apputez sur 'entree' pour quitter",
v->p_uttt->outer_tictactoe->winner);
ch = wgetch(stdscr);
} while (ch != '\n');
}
void free_view(p_view v){
delwin(v->w_uttt);
v->w_uttt = NULL;
delwin(v->w_ttt);
v->w_ttt = NULL;
v->w_uttt = NULL;
endwin();
}