#ifndef VIEW_H #define VIEW_H #include #include "common.h" #include "model.h" typedef struct view * p_view; /*! * This function allocates dynamically a struct view in order to handle the corresponding u_tictactoe. * * \param p_uttt a pointer on a s_utictactoe. * \return a reference to the s_utictactoe memory space allocated, NULL in case * of allocation problem. */ p_view create_view(s_utictactoe * p_uttt); void draw_ttt(WINDOW * w, s_tictactoe * t); //e_location display_ttt( WINDOW * w, s_tictactoe * ttt); e_location coord_to_elocation( int x, int y); int elocation_to_coord(e_location l); /*! * This function retrieves a valid move proposal from the user using the corresponding view. * * \param p_move a pointer on a s_move to be modified. * \param v a pointer on the view to use. */ void set_next_player_move(s_move * p_move, p_view v, e_tactic tactic); void display_winner(p_view v); /*! * This function free all the memory used by a given view which * reference is given. * * \param v a pointer on a view to be freed. */ void free_view(p_view v); #endif /* VIEW_H */