NachOS/code/threads/thread.h

180 lines
5.8 KiB
C++

// thread.h
// Data structures for managing threads. A thread represents
// sequential execution of code within a program.
// So the state of a thread includes the program counter,
// the processor registers, and the execution stack.
//
// Note that because we allocate a fixed size stack for each
// thread, it is possible to overflow the stack -- for instance,
// by recursing to too deep a level. The most common reason
// for this occuring is allocating large data structures
// on the stack. For instance, this will cause problems:
//
// void foo() { int buf[1000]; ...}
//
// Instead, you should allocate all data structures dynamically:
//
// void foo() { int *buf = new int[1000]; ...}
//
//
// Bad things happen if you overflow the stack, and in the worst
// case, the problem may not be caught explicitly. Instead,
// the only symptom may be bizarre segmentation faults. (Of course,
// other problems can cause seg faults, so that isn't a sure sign
// that your thread stacks are too small.)
//
// One thing to try if you find yourself with seg faults is to
// increase the size of thread stack -- StackSize.
//
// In this interface, forking a thread takes two steps.
// We must first allocate a data structure for it: "t = new Thread".
// Only then can we do the fork: "t->fork(f, arg)".
//
// Copyright (c) 1992-1993 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// of liability and disclaimer of warranty provisions.
#ifndef THREAD_H
#define THREAD_H
#include "copyright.h"
#include "utility.h"
#include "list.h"
#ifdef USER_PROGRAM
#include "machine.h"
#include "addrspace.h"
#endif
// CPU register state to be saved on context switch.
// The SPARC and MIPS only need 10 registers, but the PPC needs 32.
// For simplicity, this is just the max over all architectures.
#define MachineStateSize 32
// Size of the thread's private execution stack.
// WATCH OUT IF THIS ISN'T BIG ENOUGH!!!!!
#define StackSize (8 * 1024) // in words
// Thread state
enum ThreadStatus
{ JUST_CREATED, RUNNING, READY, BLOCKED };
// external function, dummy routine whose sole job is to call Thread::Print
extern void ThreadPrint (void *arg);
// The following class defines a "thread control block" -- which
// represents a single thread of execution.
//
// Every thread has:
// an execution stack for activation records ("stackTop" and "stack")
// space to save CPU registers while not running ("machineState")
// a "status" (running/ready/blocked)
//
// Some threads also belong to a user address space; threads
// that only run in the kernel have a NULL address space.
class Thread:public dontcopythis
{
private:
// NOTE: DO NOT CHANGE the order of these first two members.
// THEY MUST be in this position for SWITCH to work.
unsigned long *stackTop; // the current kernel stack pointer
unsigned long machineState[MachineStateSize]; // all kernel registers except for stackTop
public:
Thread (const char *debugName); // initialize a Thread
void SetMain (void); // initialize Thread as main thread
~Thread (); // deallocate a Thread
// NOTE -- thread being deleted
// must not be running when delete
// is called
// basic thread operations
void Start (VoidFunctionPtr func, void *arg); // Make thread run (*func)(arg)
void Yield (); // Relinquish the CPU if any
// other thread is runnable
void Sleep (); // Put the thread to sleep and
// relinquish the processor
void Finish (); // The thread is done executing
void CheckOverflow (); // Check if thread has
// overflowed its stack
void setStatus (ThreadStatus st)
{
status = st;
}
const char *getName ()
{
return (name);
}
void Print ()
{
printf ("%s, ", name);
}
#ifdef USER_PROGRAM
void DumpThreadState(FILE *output, int ptr_x, int ptr_y, unsigned virtual_x, unsigned virtual_y, unsigned blocksize);
// Draw the state for thread
#endif
// some of the private data for this class is listed above
unsigned long *stack; // Bottom of the stack
size_t stack_size; // Stack size
// NULL if this is the main thread
// (If NULL, don't deallocate stack)
unsigned int valgrind_id; // valgrind ID for the stack
#ifdef __SANITIZE_ADDRESS__
void *fake_stack; // Fake stack of libasan
#endif
private:
int main_stack; // Whether this is the main stack provided by OS
ThreadStatus status; // ready, running or blocked
const char *name;
void StackAllocate (VoidFunctionPtr func, void *arg);
// Allocate a stack for thread.
// Used internally by Start()
#ifdef USER_PROGRAM
// A thread running a user program actually has *two* sets of CPU registers --
// one for its state while executing user code, one for its state
// while executing kernel code.
int userRegisters[NumTotalRegs]; // user-level CPU register state
public:
void SaveUserState (); // save user-level register state
void RestoreUserState (); // restore user-level register state
AddrSpace *space; // Address space this thread is running in.
#endif
};
void ThrashStack(void);
extern List ThreadList;
#ifdef USER_PROGRAM
void DumpThreadsState(FILE *output, AddrSpace *space, unsigned ptr_x, unsigned virtual_x, unsigned virtual_y, unsigned blocksize);
// Draw the states for threads
#endif
// Magical machine-dependent routines, defined in switch.s
extern "C"
{
// First frame on thread execution stack;
// enable interrupts
// call "func"
// (when func returns, if ever) call ThreadFinish()
void ThreadRoot ();
// Stop running oldThread and start running newThread
void SWITCH (Thread * oldThread, Thread * newThread);
}
#endif // THREAD_H