NachOS/code/userprog/bitmap.h

61 lines
2.1 KiB
C++

// bitmap.h
// Data structures defining a bitmap -- an array of bits each of which
// can be either on or off.
//
// Represented as an array of unsigned integers, on which we do
// modulo arithmetic to find the bit we are interested in.
//
// The bitmap can be parameterized with with the number of bits being
// managed.
//
// Copyright (c) 1992-1993 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// of liability and disclaimer of warranty provisions.
#ifndef BITMAP_H
#define BITMAP_H
#include "copyright.h"
#include "utility.h"
#include "openfile.h"
// The following class defines a "bitmap" -- an array of bits,
// each of which can be independently set, cleared, and tested.
//
// Most useful for managing the allocation of the elements of an array --
// for instance, disk sectors, or main memory pages.
// Each bit represents whether the corresponding sector or page is
// in use or free.
class BitMap:public dontcopythis
{
public:
BitMap (int nitems); // Initialize a bitmap, with "nitems" bits
// initially, all bits are cleared.
~BitMap (); // De-allocate bitmap
void Mark (int which); // Set the "nth" bit
void Clear (int which); // Clear the "nth" bit
bool Test (int which); // Is the "nth" bit set?
int Find (); // Return the # of a clear bit, and as a side
// effect, set the bit.
// If no bits are clear, return -1.
int NumClear (); // Return the number of clear bits
void Print (); // Print contents of bitmap
// These aren't needed until FILESYS, when we will need to read and
// write the bitmap to a file
void FetchFrom (OpenFile * file); // fetch contents from disk
void WriteBack (OpenFile * file); // write contents to disk
private:
int numBits; // number of bits in the bitmap
int numWords; // number of words of bitmap storage
// (rounded up if numBits is not a
// multiple of the number of bits in
// a word)
unsigned int *map; // bit storage
};
#endif // BITMAP_H