NachOS/code/machine/stats.h

70 lines
2.8 KiB
C++

// stats.h
// Data structures for gathering statistics about Nachos performance.
//
// DO NOT CHANGE -- these stats are maintained by the machine emulation
//
//
// Copyright (c) 1992-1993 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// of liability and disclaimer of warranty provisions.
#ifndef STATS_H
#define STATS_H
#include "copyright.h"
// The following class defines the statistics that are to be kept
// about Nachos behavior -- how much time (ticks) elapsed, how
// many user instructions executed, etc.
//
// The fields in this class are public to make it easier to update.
class Statistics {
public:
// LB: type of ticks promoted from 32 bit int to 64 bit long long
// to cope with long runs
// int totalTicks; // Total time running Nachos
// int idleTicks; // Time spent idle (no threads to run)
// int systemTicks; // Time spent executing system code
// int userTicks; // Time spent executing user code
// (this is also equal to # of
// user instructions executed)
long long totalTicks; // Total time running Nachos
long long idleTicks; // Time spent idle (no threads to run)
long long systemTicks; // Time spent executing system code
long long userTicks; // Time spent executing user code
// (this is also equal to # of
// user instructions executed)
// End of correction
int numDiskReads; // number of disk read requests
int numDiskWrites; // number of disk write requests
int numConsoleCharsRead; // number of characters read from the keyboard
int numConsoleCharsWritten; // number of characters written to the display
int numPageFaults; // number of virtual memory page faults
int numPacketsSent; // number of packets sent over the network
int numPacketsRecvd; // number of packets received over the network
Statistics(); // initialize everything to zero
void Print(); // print collected statistics
};
// Constants used to reflect the relative time an operation would
// take in a real system. A "tick" is a just a unit of time -- if you
// like, a microsecond.
//
// Since Nachos kernel code is directly executed, and the time spent
// in the kernel measured by the number of calls to enable interrupts,
// these time constants are none too exact.
#define UserTick 1 // advance for each user-level instruction
#define SystemTick 10 // advance each time interrupts are enabled
#define RotationTime 500 // time disk takes to rotate one sector
#define SeekTime 500 // time disk takes to seek past one track
#define ConsoleTime 100 // time to read or write one character
#define NetworkTime 100 // time to send or receive one packet
#define TimerTicks 100 // (average) time between timer interrupts
#endif // STATS_H