182 lines
6.1 KiB
C++
182 lines
6.1 KiB
C++
// scheduler.cc
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// Routines to choose the next thread to run, and to dispatch to
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// that thread.
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//
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// These routines assume that interrupts are already disabled.
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// If interrupts are disabled, we can assume mutual exclusion
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// (since we are on a uniprocessor).
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//
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// NOTE: We can't use Locks to provide mutual exclusion here, since
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// if we needed to wait for a lock, and the lock was busy, we would
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// end up calling FindNextToRun(), and that would put us in an
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// infinite loop.
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//
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// Very simple implementation -- no priorities, straight FIFO.
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// Might need to be improved in later assignments.
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//
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// Copyright (c) 1992-1993 The Regents of the University of California.
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// All rights reserved. See copyright.h for copyright notice and limitation
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// of liability and disclaimer of warranty provisions.
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#include "copyright.h"
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#include "scheduler.h"
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#include "system.h"
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#ifdef __SANITIZE_ADDRESS__
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#include <sanitizer/asan_interface.h>
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#endif
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//----------------------------------------------------------------------
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// Scheduler::Scheduler
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// Initialize the list of ready but not running threads to empty.
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//----------------------------------------------------------------------
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Scheduler::Scheduler ()
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{
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readyList = new List;
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halted = FALSE;
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}
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//----------------------------------------------------------------------
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// Scheduler::Stop
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// Prevent further context switches, used when halting the system
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//----------------------------------------------------------------------
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void
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Scheduler::Stop ()
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{
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halted = TRUE;
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}
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//----------------------------------------------------------------------
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// Scheduler::~Scheduler
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// De-allocate the list of ready threads.
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//----------------------------------------------------------------------
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Scheduler::~Scheduler ()
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{
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delete readyList;
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readyList = NULL;
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}
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//----------------------------------------------------------------------
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// Scheduler::ReadyToRun
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// Mark a thread as ready, but not running.
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// Put it on the ready list, for later scheduling onto the CPU.
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//
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// "thread" is the thread to be put on the ready list.
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//----------------------------------------------------------------------
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void
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Scheduler::ReadyToRun (Thread * thread)
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{
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DEBUG ('t', "Putting thread %p %s on ready list.\n", thread, thread->getName ());
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thread->setStatus (READY);
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readyList->Append ((void *) thread);
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}
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//----------------------------------------------------------------------
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// Scheduler::FindNextToRun
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// Return the next thread to be scheduled onto the CPU.
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// If there are no ready threads, return NULL.
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// Side effect:
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// Thread is removed from the ready list.
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//----------------------------------------------------------------------
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Thread *
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Scheduler::FindNextToRun ()
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{
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if (halted)
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return NULL;
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return (Thread *) readyList->Remove ();
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}
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//----------------------------------------------------------------------
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// Scheduler::Run
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// Dispatch the CPU to nextThread. Save the state of the old thread,
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// and load the state of the new thread, by calling the machine
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// dependent context switch routine, SWITCH.
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//
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// Note: we assume the state of the previously running thread has
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// already been changed from running to blocked or ready (depending).
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// Side effect:
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// The global variable currentThread becomes nextThread.
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//
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// "nextThread" is the thread to be put into the CPU.
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//----------------------------------------------------------------------
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void
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Scheduler::Run (Thread * nextThread)
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{
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Thread *oldThread = currentThread;
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// LB: For safety...
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ASSERT (interrupt->getLevel () == IntOff);
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// End of addition
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#ifdef USER_PROGRAM // ignore until running user programs
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if (currentThread->space != NULL)
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{ // if this thread is a user program,
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currentThread->SaveUserState (); // save the user's CPU registers
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currentThread->space->SaveState ();
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}
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#endif
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oldThread->CheckOverflow (); // check if the old thread
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// had an undetected stack overflow
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currentThread = nextThread; // switch to the next thread
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currentThread->setStatus (RUNNING); // nextThread is now running
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DEBUG ('t', "Switching from thread %p \"%s\" to thread %p \"%s\"\n",
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oldThread, oldThread->getName (), nextThread, nextThread->getName ());
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// This is a machine-dependent assembly language routine defined
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// in switch.s. You may have to think
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// a bit to figure out what happens after this, both from the point
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// of view of the thread and from the perspective of the "outside world".
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#ifdef __SANITIZE_ADDRESS__
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if (threadToBeDestroyed == oldThread)
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__sanitizer_start_switch_fiber (NULL, nextThread->stack, nextThread->stack_size);
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else
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__sanitizer_start_switch_fiber (&oldThread->fake_stack, nextThread->stack, nextThread->stack_size);
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#endif
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SWITCH (oldThread, nextThread);
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#ifdef __SANITIZE_ADDRESS__
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__sanitizer_finish_switch_fiber (currentThread->fake_stack, NULL, NULL);
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#endif
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DEBUG ('t', "Now in thread %p \"%s\"\n", currentThread, currentThread->getName ());
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// If the old thread gave up the processor because it was finishing,
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// we need to delete its carcass. Note we cannot delete the thread
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// before now (for example, in Thread::Finish()), because up to this
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// point, we were still running on the old thread's stack!
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if (threadToBeDestroyed != NULL)
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{
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Thread *destroying = threadToBeDestroyed;
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threadToBeDestroyed = NULL;
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delete destroying;
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}
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#ifdef USER_PROGRAM
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if (currentThread->space != NULL)
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{ // if there is an address space
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currentThread->RestoreUserState (); // to restore, do it.
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currentThread->space->RestoreState ();
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}
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#endif
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}
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//----------------------------------------------------------------------
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// Scheduler::Print
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// Print the scheduler state -- in other words, the contents of
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// the ready list. For debugging.
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//----------------------------------------------------------------------
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void
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Scheduler::Print ()
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{
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printf ("Ready list contents:\n");
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readyList->Mapcar (ThreadPrint);
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}
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