First implementation of Iterative Deepening MinMax

This commit is contained in:
Yorick Barbanneau 2023-12-17 17:37:07 +01:00
parent e506bcdab9
commit 437f05c8b2
3 changed files with 77 additions and 4 deletions

View file

@ -1,4 +1,4 @@
import random, math
import random, math, time
class PlayerEngine:
def __init__(self, player, logger, heuristic, options: dict = {}):
@ -189,3 +189,58 @@ class AlphabetaPlayerEngine(PlayerEngine):
))
return alpha, nodes, leafs
return beta, nodes, leafs
class MinmaxDeepeningPlayerEngine(PlayerEngine):
def get_move(self, board):
super().get_move(board)
value = -math.inf
nodes = 1
leafs = 0
move = ''
start_time = time.time()
for m in board.legal_moves():
board.push(m)
v, n, l = self.checkMinMax(board, False, start_time)
if v > value:
value = v
move = m
self.logger.debug("found a better move: {} (heuristic:{})".format(
move,
value
))
nodes += n
leafs += l
board.pop()
return move
def checkMinMax(self, board, friend_move:bool, start_time):
nodes = 1
leafs = 0
move = ''
if time.time() >= start_time + self.options['time_limit'] or board.is_game_over():
leafs +=1
return self.heuristic.get(board, self.player), nodes, leafs
if friend_move:
value = -math.inf
for m in board.legal_moves():
board.push(m)
v, n, l = self.checkMinMax(board, False, start_time)
if v > value:
value = v
nodes += n
leafs += l
board.pop()
else:
value = math.inf
for m in board.legal_moves():
board.push(m)
v, n, l = self.checkMinMax(board, True, start_time)
if v < value:
value = v
board.pop();
nodes += n
leafs += l
return value, nodes, leafs