First commit: minmax and alphabeta implemented
This commit is contained in:
commit
45abd8c7eb
7 changed files with 593 additions and 0 deletions
232
src/classes/Reversi.py
Normal file
232
src/classes/Reversi.py
Normal file
|
@ -0,0 +1,232 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
|
||||
''' Fichier de règles du Reversi
|
||||
Certaines parties de ce code sont fortement inspirée de
|
||||
https://inventwithpython.com/chapter15.html
|
||||
|
||||
'''
|
||||
|
||||
class Board:
|
||||
_BLACK = 1
|
||||
_WHITE = 2
|
||||
_EMPTY = 0
|
||||
|
||||
# Attention, la taille du plateau est donnée en paramètre
|
||||
def __init__(self, boardsize = 8):
|
||||
self._nbWHITE = 2
|
||||
self._nbBLACK = 2
|
||||
self._nextPlayer = self._BLACK
|
||||
self._boardsize = boardsize
|
||||
self._board = []
|
||||
for x in range(self._boardsize):
|
||||
self._board.append([self._EMPTY]* self._boardsize)
|
||||
_middle = int(self._boardsize / 2)
|
||||
self._board[_middle-1][_middle-1] = self._BLACK
|
||||
self._board[_middle-1][_middle] = self._WHITE
|
||||
self._board[_middle][_middle-1] = self._WHITE
|
||||
self._board[_middle][_middle] = self._BLACK
|
||||
|
||||
self._stack= []
|
||||
self._successivePass = 0
|
||||
|
||||
def reset(self):
|
||||
self.__init__()
|
||||
|
||||
# Donne la taille du plateau
|
||||
def get_board_size(self):
|
||||
return self._boardsize
|
||||
|
||||
# Donne le nombre de pieces de blanc et noir sur le plateau
|
||||
# sous forme de tuple (blancs, noirs)
|
||||
# Peut être utilisé si le jeu est terminé pour déterminer le vainqueur
|
||||
def get_nb_pieces(self):
|
||||
return (self._nbWHITE, self._nbBLACK)
|
||||
|
||||
# Vérifie si player a le droit de jouer en (x,y)
|
||||
def is_valid_move(self, player, x, y):
|
||||
if x == -1 and y == -1:
|
||||
return not self.at_least_one_legal_move(player)
|
||||
return self.lazyTest_ValidMove(player,x,y)
|
||||
|
||||
def _isOnBoard(self,x,y):
|
||||
return x >= 0 and x < self._boardsize and y >= 0 and y < self._boardsize
|
||||
|
||||
# Renvoie la liste des pieces a retourner si le coup est valide
|
||||
# Sinon renvoie False
|
||||
# Ce code est très fortement inspiré de https://inventwithpython.com/chapter15.html
|
||||
# y faire référence dans tous les cas
|
||||
def testAndBuild_ValidMove(self, player, xstart, ystart):
|
||||
if self._board[xstart][ystart] != self._EMPTY or not self._isOnBoard(xstart, ystart):
|
||||
return False
|
||||
|
||||
self._board[xstart][ystart] = player # On pourra remettre _EMPTY ensuite
|
||||
|
||||
otherPlayer = self._flip(player)
|
||||
|
||||
tilesToFlip = [] # Si au moins un coup est valide, on collecte ici toutes les pieces a retourner
|
||||
for xdirection, ydirection in [[0, 1], [1, 1], [1, 0], [1, -1], [0, -1], [-1, -1], [-1, 0], [-1, 1]]:
|
||||
x, y = xstart, ystart
|
||||
x += xdirection
|
||||
y += ydirection
|
||||
if self._isOnBoard(x, y) and self._board[x][y] == otherPlayer:
|
||||
# There is a piece belonging to the other player next to our piece.
|
||||
x += xdirection
|
||||
y += ydirection
|
||||
if not self._isOnBoard(x, y):
|
||||
continue
|
||||
while self._board[x][y] == otherPlayer:
|
||||
x += xdirection
|
||||
y += ydirection
|
||||
if not self._isOnBoard(x, y): # break out of while loop, then continue in for loop
|
||||
break
|
||||
if not self._isOnBoard(x, y):
|
||||
continue
|
||||
if self._board[x][y] == player: # We are sure we can at least build this move. Let's collect
|
||||
while True:
|
||||
x -= xdirection
|
||||
y -= ydirection
|
||||
if x == xstart and y == ystart:
|
||||
break
|
||||
tilesToFlip.append([x, y])
|
||||
|
||||
self._board[xstart][ystart] = self._EMPTY # restore the empty space
|
||||
if len(tilesToFlip) == 0: # If no tiles were flipped, this is not a valid move.
|
||||
return False
|
||||
return tilesToFlip
|
||||
|
||||
# Pareil que ci-dessus mais ne revoie que vrai / faux (permet de tester plus rapidement)
|
||||
def lazyTest_ValidMove(self, player, xstart, ystart):
|
||||
if self._board[xstart][ystart] != self._EMPTY or not self._isOnBoard(xstart, ystart):
|
||||
return False
|
||||
|
||||
self._board[xstart][ystart] = player # On pourra remettre _EMPTY ensuite
|
||||
|
||||
otherPlayer = self._flip(player)
|
||||
|
||||
for xdirection, ydirection in [[0, 1], [1, 1], [1, 0], [1, -1], [0, -1], [-1, -1], [-1, 0], [-1, 1]]:
|
||||
x, y = xstart, ystart
|
||||
x += xdirection
|
||||
y += ydirection
|
||||
if self._isOnBoard(x, y) and self._board[x][y] == otherPlayer:
|
||||
# There is a piece belonging to the other player next to our piece.
|
||||
x += xdirection
|
||||
y += ydirection
|
||||
if not self._isOnBoard(x, y):
|
||||
continue
|
||||
while self._board[x][y] == otherPlayer:
|
||||
x += xdirection
|
||||
y += ydirection
|
||||
if not self._isOnBoard(x, y): # break out of while loop, then continue in for loop
|
||||
break
|
||||
if not self._isOnBoard(x, y): # On a au moins
|
||||
continue
|
||||
if self._board[x][y] == player: # We are sure we can at least build this move.
|
||||
self._board[xstart][ystart] = self._EMPTY
|
||||
return True
|
||||
|
||||
self._board[xstart][ystart] = self._EMPTY # restore the empty space
|
||||
return False
|
||||
|
||||
def _flip(self, player):
|
||||
if player == self._BLACK:
|
||||
return self._WHITE
|
||||
return self._BLACK
|
||||
|
||||
def is_game_over(self):
|
||||
if self.at_least_one_legal_move(self._nextPlayer):
|
||||
return False
|
||||
if self.at_least_one_legal_move(self._flip(self._nextPlayer)):
|
||||
return False
|
||||
return True
|
||||
|
||||
def push(self, move):
|
||||
[player, x, y] = move
|
||||
assert player == self._nextPlayer
|
||||
if x==-1 and y==-1: # pass
|
||||
self._nextPlayer = self._flip(player)
|
||||
self._stack.append([move, self._successivePass, []])
|
||||
self._successivePass += 1
|
||||
return
|
||||
toflip = self.testAndBuild_ValidMove(player,x,y)
|
||||
self._stack.append([move, self._successivePass, toflip])
|
||||
self._successivePass = 0
|
||||
self._board[x][y] = player
|
||||
for xf,yf in toflip:
|
||||
self._board[xf][yf] = self._flip(self._board[xf][yf])
|
||||
if player == self._BLACK:
|
||||
self._nbBLACK += 1 + len(toflip)
|
||||
self._nbWHITE -= len(toflip)
|
||||
self._nextPlayer = self._WHITE
|
||||
else:
|
||||
self._nbWHITE += 1 + len(toflip)
|
||||
self._nbBLACK -= len(toflip)
|
||||
self._nextPlayer = self._BLACK
|
||||
|
||||
def pop(self):
|
||||
[move, self._successivePass, toflip] = self._stack.pop()
|
||||
[player,x,y] = move
|
||||
self._nextPlayer = player
|
||||
if len(toflip) == 0: # pass
|
||||
assert x == -1 and y == -1
|
||||
return
|
||||
self._board[x][y] = self._EMPTY
|
||||
for xf,yf in toflip:
|
||||
self._board[xf][yf] = self._flip(self._board[xf][yf])
|
||||
if player == self._BLACK:
|
||||
self._nbBLACK -= 1 + len(toflip)
|
||||
self._nbWHITE += len(toflip)
|
||||
else:
|
||||
self._nbWHITE -= 1 + len(toflip)
|
||||
self._nbBLACK += len(toflip)
|
||||
|
||||
# Est-ce que on peut au moins jouer un coup ?
|
||||
# Note: cette info pourrait être codée plus efficacement
|
||||
def at_least_one_legal_move(self, player):
|
||||
for x in range(0,self._boardsize):
|
||||
for y in range(0,self._boardsize):
|
||||
if self.lazyTest_ValidMove(player, x, y):
|
||||
return True
|
||||
return False
|
||||
|
||||
# Renvoi la liste des coups possibles
|
||||
# Note: cette méthode pourrait être codée plus efficacement
|
||||
def legal_moves(self):
|
||||
moves = []
|
||||
for x in range(0,self._boardsize):
|
||||
for y in range(0,self._boardsize):
|
||||
if self.lazyTest_ValidMove(self._nextPlayer, x, y):
|
||||
moves.append([self._nextPlayer,x,y])
|
||||
if len(moves) is 0:
|
||||
moves = [[self._nextPlayer, -1, -1]] # We shall pass
|
||||
return moves
|
||||
|
||||
# Exemple d'heuristique tres simple : compte simplement les pieces
|
||||
def heuristique(self, player=None):
|
||||
if player is None:
|
||||
player = self._nextPlayer
|
||||
if player is self._WHITE:
|
||||
return self._nbWHITE - self._nbBLACK
|
||||
return self._nbBLACK - self._nbWHITE
|
||||
|
||||
def _piece2str(self, c):
|
||||
if c==self._WHITE:
|
||||
return 'O'
|
||||
elif c==self._BLACK:
|
||||
return 'X'
|
||||
else:
|
||||
return '.'
|
||||
|
||||
def __str__(self):
|
||||
toreturn=""
|
||||
for l in self._board:
|
||||
for c in l:
|
||||
toreturn += self._piece2str(c)
|
||||
toreturn += "\n"
|
||||
toreturn += "Next player: " + ("BLACK" if self._nextPlayer == self._BLACK else "WHITE") + "\n"
|
||||
toreturn += str(self._nbBLACK) + " blacks and " + str(self._nbWHITE) + " whites on board\n"
|
||||
toreturn += "(successive pass: " + str(self._successivePass) + " )"
|
||||
return toreturn
|
||||
|
||||
__repr__ = __str__
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue