Fix: heuristic save on Iterative Deepening
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@ -330,6 +330,7 @@ class MinmaxDeepeningPlayerEngine(MinmaxPlayerEngine):
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# return the current move onli if heuristic is better than previous
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# iteration
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if current_heuristic > heuristic:
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heuristic = current_heuristic
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move = current_move
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depth = depth + 1
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@ -375,6 +376,7 @@ class AlphaBetaDeepeningPlayerEngine(AlphabetaPlayerEngine):
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# return the current move only if heuristic is better than previous
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# iteration can be possible id iteration is stopped by timer
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if current_heuristic > heuristic:
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heuristic = current_heuristic
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move = current_move
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depth = depth + 1
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