Create a function to give moves
It's possible to randomize it now
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935d3b8f23
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6979749d5d
1 changed files with 21 additions and 11 deletions
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@ -8,6 +8,7 @@ class PlayerEngine:
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self.heuristic = heuristic
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self.options = options
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self.interrupt_search = False
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self.randomize_moves = False
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self.logger.info("Init engine {}, options:{}".format(
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self.__class__.__name__,
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self.options
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@ -18,6 +19,12 @@ class PlayerEngine:
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self.__class__.__name__,
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self.get_player_name(self.player)
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))
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def get_player_moves(self, board):
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if self.randomize_moves is True:
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return random.random(board.legal_moves())
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else:
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return board.legal_moves()
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@staticmethod
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def get_player_name(player):
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@ -68,7 +75,7 @@ class MinmaxPlayerEngine(PlayerEngine):
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nodes = 1
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leafs = 0
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move = []
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for m in board.legal_moves():
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for m in self.get_player_moves(board):
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board.push(m)
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v, n, l = self.checkMinMax(board, False, self.options['depth'] - 1)
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if v > value:
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@ -99,7 +106,7 @@ class MinmaxPlayerEngine(PlayerEngine):
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if friend_move:
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value = -math.inf
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for m in board.legal_moves():
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for m in self.get_player_moves(board):
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board.push(m)
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v, n, l = self.checkMinMax(board, False, depth - 1)
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if v > value:
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@ -110,7 +117,7 @@ class MinmaxPlayerEngine(PlayerEngine):
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else:
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value = math.inf
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for m in board.legal_moves():
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for m in self.get_player_moves(board):
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board.push(m)
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v, n, l = self.checkMinMax(board, True, depth - 1)
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if v < value:
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@ -130,8 +137,7 @@ class AlphabetaPlayerEngine(PlayerEngine):
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nodes = 1
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leafs = 0
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move = []
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all_moves = board.legal_moves()
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for m in all_moves:
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for m in self.get_player_moves(board):
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board.push(m)
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value, n, l = self.checkAlphaBeta(board, False, self.options['depth'] - 1, alpha, beta)
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board.pop()
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@ -161,8 +167,7 @@ class AlphabetaPlayerEngine(PlayerEngine):
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return self.heuristic.get(board, self.player), nodes, leafs
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if friend_move:
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all_moves = board.legal_moves()
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for m in all_moves:
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for m in self.get_player_moves(board):
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board.push(m)
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v, n, l = self.checkAlphaBeta(board, False, depth - 1, alpha, beta)
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board.pop()
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@ -178,8 +183,7 @@ class AlphabetaPlayerEngine(PlayerEngine):
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return alpha, nodes, leafs
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else:
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all_moves = board.legal_moves()
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for m in all_moves:
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for m in self.get_player_moves(board):
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board.push(m)
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v, n, l = self.checkAlphaBeta(board, True, depth - 1, alpha, beta)
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board.pop();
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@ -247,7 +251,7 @@ class MinmaxDeepeningPlayerEngine(MinmaxPlayerEngine):
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class AlphaBetaDeepeningPlayerEngine(AlphabetaPlayerEngine):
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def get_move(self, board):
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super().get_move(board)
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#super().get_move(board)
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self.interrupt_search = False
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# Get an alarm signal to stop iterations
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@ -282,10 +286,16 @@ class AlphaBetaDeepeningPlayerEngine(AlphabetaPlayerEngine):
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alpha
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))
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depth = depth + 1
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self.logger.debug("id_alphabeta - depth reached: {} | max depth : {}".format(
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self.logger.info("id_alphabeta - depth reached: {} | max depth : {}".format(
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depth - 1,
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max_depth
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))
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self.logger.info("Tree statistics:\n\tnodes:{}\n\tleafs:{}\n\theuristic:{}".format(
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nodes,
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leafs,
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alpha
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))
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return move
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def alarm_handler(self, signal, frame):
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