Shuffle on legal_move() by default
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parent
1a670b59b5
commit
b4a2fd7484
2 changed files with 47 additions and 15 deletions
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@ -8,7 +8,6 @@ class PlayerEngine:
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self.heuristic = heuristic
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self.options = options
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self.interrupt_search = False
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self.randomize_moves = False
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self.logger.info("Init engine {}, options:{}".format(
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self.__class__.__name__,
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self.options
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@ -21,10 +20,10 @@ class PlayerEngine:
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))
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def get_player_moves(self, board):
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if self.randomize_moves is True:
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return random.random(board.legal_moves())
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else:
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return board.legal_moves()
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moves = board.legal_moves()
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if self.options['randomize_moves'] is True:
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random.shuffle(moves)
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return moves
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@staticmethod
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def get_player_name(player):
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@ -79,7 +78,8 @@ class MinmaxPlayerEngine(PlayerEngine):
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nodes = 1
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leafs = 0
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move = []
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for m in self.get_player_moves(board):
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moves = self.get_player_moves(board)
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for m in moves:
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board.push(m)
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v, n, l = self.checkMinMax(board, False, depth - 1)
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if v > value:
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@ -110,7 +110,8 @@ class MinmaxPlayerEngine(PlayerEngine):
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if friend_move:
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value = -math.inf
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for m in self.get_player_moves(board):
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moves = self.get_player_moves(board)
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for m in moves:
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board.push(m)
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v, n, l = self.checkMinMax(board, False, depth - 1)
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if v > value:
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@ -121,7 +122,8 @@ class MinmaxPlayerEngine(PlayerEngine):
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else:
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value = math.inf
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for m in self.get_player_moves(board):
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moves = self.get_player_moves(board)
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for m in moves:
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board.push(m)
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v, n, l = self.checkMinMax(board, True, depth - 1)
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if v < value:
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@ -145,7 +147,8 @@ class AlphabetaPlayerEngine(PlayerEngine):
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nodes = 1
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leafs = 0
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move = []
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for m in self.get_player_moves(board):
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moves = self.get_player_moves(board)
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for m in moves:
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board.push(m)
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value, n, l = self.checkAlphaBeta(board, False, depth - 1, alpha, beta)
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board.pop()
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@ -175,7 +178,9 @@ class AlphabetaPlayerEngine(PlayerEngine):
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return self.heuristic.get(board, self.player), nodes, leafs
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if friend_move:
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for m in self.get_player_moves(board):
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moves = self.get_player_moves(board)
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for m in moves:
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board.push(m)
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v, n, l = self.checkAlphaBeta(board, False, depth - 1, alpha, beta)
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board.pop()
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@ -191,7 +196,8 @@ class AlphabetaPlayerEngine(PlayerEngine):
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return alpha, nodes, leafs
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else:
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for m in self.get_player_moves(board):
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moves = self.get_player_moves(board)
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for m in moves:
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board.push(m)
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v, n, l = self.checkAlphaBeta(board, True, depth - 1, alpha, beta)
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board.pop();
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34
src/game.py
34
src/game.py
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@ -56,7 +56,22 @@ def parse_aguments():
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help='Weight table for weight based heuristic engines',
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type=int,
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nargs=3,
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default=[2,10,25]
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default=[-5, 2, 10,25]
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)
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parser.add_argument('-bR', '--black-randomize-moves',
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help='Apply a random function on moves list before explore the game tree - black player',
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type=bool,
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default=True,
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)
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parser.add_argument('-wR', '--white-randomize-moves',
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help='Apply a random function on moves list before explore the game tree - white player',
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type=bool,
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default=True,
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)
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parser.add_argument('--show-weights-table',
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help='Display weight table used in \'weight\' and \'full\' heuristic calculation',
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action='store_true',
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)
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debug_group = parser.add_mutually_exclusive_group()
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@ -94,6 +109,16 @@ if __name__ == '__main__':
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tty_handler.setFormatter(CustomFormatter())
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logger.addHandler(tty_handler)
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# IT shoud be better implemented but no time to make it clean
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if args.show_weights_table:
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print("{}".format(
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heuristic_engine['weight'](logger,{
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'weight': args.weight,
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'size': 10
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}).show_weights()
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))
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exit(0)
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# Activate verbose or debug mode
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if args.verbose is True:
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logger.setLevel(log.INFO)
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@ -102,7 +127,6 @@ if __name__ == '__main__':
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if args.debug is True:
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logger.setLevel(log.DEBUG)
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logger.debug('DEBUG mode activated')
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game = Board(10)
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logger.debug("Init players engines - black:{} / white:{}".format(
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args.black_engine,
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@ -120,7 +144,8 @@ if __name__ == '__main__':
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),
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{
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'depth': args.white_depth_exploration,
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'time_limit': 10
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'time_limit': 10,
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'randomize_moves': args.white_randomize_moves
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}
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)
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bplayer = player_engines[args.black_engine](
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@ -134,7 +159,8 @@ if __name__ == '__main__':
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),
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{
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'depth': args.black_depth_exploration,
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'time_limit': 10
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'time_limit': 10,
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'randomize_moves': args.black_randomize_moves
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}
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)
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while ( not game.is_game_over()):
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