Shuffle on legal_move() by default

This commit is contained in:
Yorick Barbanneau 2023-12-20 22:45:04 +01:00
parent 1a670b59b5
commit b4a2fd7484
2 changed files with 47 additions and 15 deletions

View file

@ -8,7 +8,6 @@ class PlayerEngine:
self.heuristic = heuristic
self.options = options
self.interrupt_search = False
self.randomize_moves = False
self.logger.info("Init engine {}, options:{}".format(
self.__class__.__name__,
self.options
@ -21,10 +20,10 @@ class PlayerEngine:
))
def get_player_moves(self, board):
if self.randomize_moves is True:
return random.random(board.legal_moves())
else:
return board.legal_moves()
moves = board.legal_moves()
if self.options['randomize_moves'] is True:
random.shuffle(moves)
return moves
@staticmethod
def get_player_name(player):
@ -79,7 +78,8 @@ class MinmaxPlayerEngine(PlayerEngine):
nodes = 1
leafs = 0
move = []
for m in self.get_player_moves(board):
moves = self.get_player_moves(board)
for m in moves:
board.push(m)
v, n, l = self.checkMinMax(board, False, depth - 1)
if v > value:
@ -110,7 +110,8 @@ class MinmaxPlayerEngine(PlayerEngine):
if friend_move:
value = -math.inf
for m in self.get_player_moves(board):
moves = self.get_player_moves(board)
for m in moves:
board.push(m)
v, n, l = self.checkMinMax(board, False, depth - 1)
if v > value:
@ -121,7 +122,8 @@ class MinmaxPlayerEngine(PlayerEngine):
else:
value = math.inf
for m in self.get_player_moves(board):
moves = self.get_player_moves(board)
for m in moves:
board.push(m)
v, n, l = self.checkMinMax(board, True, depth - 1)
if v < value:
@ -145,7 +147,8 @@ class AlphabetaPlayerEngine(PlayerEngine):
nodes = 1
leafs = 0
move = []
for m in self.get_player_moves(board):
moves = self.get_player_moves(board)
for m in moves:
board.push(m)
value, n, l = self.checkAlphaBeta(board, False, depth - 1, alpha, beta)
board.pop()
@ -175,7 +178,9 @@ class AlphabetaPlayerEngine(PlayerEngine):
return self.heuristic.get(board, self.player), nodes, leafs
if friend_move:
for m in self.get_player_moves(board):
moves = self.get_player_moves(board)
for m in moves:
board.push(m)
v, n, l = self.checkAlphaBeta(board, False, depth - 1, alpha, beta)
board.pop()
@ -191,7 +196,8 @@ class AlphabetaPlayerEngine(PlayerEngine):
return alpha, nodes, leafs
else:
for m in self.get_player_moves(board):
moves = self.get_player_moves(board)
for m in moves:
board.push(m)
v, n, l = self.checkAlphaBeta(board, True, depth - 1, alpha, beta)
board.pop();