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4 changed files with 109 additions and 15 deletions
26
README.md
26
README.md
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@ -19,12 +19,34 @@ au programme via la commande `./game.py -h`. Voici quelques exemple de
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lancement:
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```shell
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# Lancement de base: les deux joueurs jouent avec le moteur aléatoire:
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# Lancement de base: les deux joueurs jouent avec le moteur aléatoire et les
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options de base:
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./game.py
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# joueur noir humain et joueur blanc MinMax avec une profondeur de 5
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./game.py -b human -w minmax --depth 5
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./game.py -be human -we minmax --white-depth-exploration 5
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```
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Voici la liste des options :
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* `-be` | `--black-player-engine`: moteur utilisé par le joueur avec les pions
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noirs
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* `-we` | `--white-player-engine`: moteur utilisé par le joueur avec les pions
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blancs
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* `-bd` | `--black-depth-exploration`: niveau d'eploration de l'arbre de jeu
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pour le joueur au pions noirs, valable pour les moteurs `minmax` et
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`alphabeta`
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* `-wd` | `--white-depth-exploration`: niveau d'eploration de l'arbre de jeu
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pour le joueur au pions noirs, valable pour les moteurs `minmax` et
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`alphabeta`
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* `-bh` | `--black-heuristic-engine`: moteur heuristique utilisé pour
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l'exploration de l'arbre de jeu du joueur noir (valable pour les moteur de
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jeu `minmax` et `alphabeta`)
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* `-wh` | `--black-heuristic-engine`: moteur heuristique utilisé pour
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l'exploration de l'arbre de jeu du joueur blanc (valable pour les moteur de
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jeu `minmax` et `alphabeta`)
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L'affichage verbeux est activé avec `-V` et les informations de débogage sont
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affichée avec l'option `-d`.
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## Choix d'implémentation
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@ -1,11 +1,15 @@
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import random, math
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from .Heuristic import ReversiHeuristic
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class PlayerEngine:
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def __init__(self, logger, options: dict = {}):
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# init logger do display informations
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self.logger = logger
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self.options = options
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self.logger.info("Init engine {}".format(self.__class__.__name__))
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self.logger.info("Init engine {}, options:{}".format(
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self.__class__.__name__,
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self.options
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))
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def get_move(self, board):
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self.logger.info("engine: {} - player:{}".format(
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@ -88,7 +92,11 @@ class MinmaxPlayerEngine(PlayerEngine):
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move = ''
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if depth == 0:
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leafs +=1
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return board.heuristique(), nodes, leafs
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if self.options['heuristic'] == 'weight':
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score = ReversiHeuristic(board).get()
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else:
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score = board.heuristique()
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return score, nodes, leafs
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if friend_move:
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value = -math.inf
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@ -150,7 +158,11 @@ class AlphabetaPlayerEngine(PlayerEngine):
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leafs = 0
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if depth == 0 :
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leafs +=1
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return board.heuristique(), nodes, leafs
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if self.options['heuristic'] == 'weight':
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score = ReversiHeuristic(self.logger).get(board)
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else:
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score = board.heuristique()
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return score, nodes, leafs
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if friend_move:
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value = -math.inf
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38
src/classes/Heuristic.py
Normal file
38
src/classes/Heuristic.py
Normal file
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@ -0,0 +1,38 @@
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class ReversiHeuristic():
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def __init__(self, logger, weight = [1, 2, 10, 20]):
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self.logger = logger
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self.weight = weight
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def get(self, board):
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size = board.get_board_size()
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score = 0
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weights = self._get_weight(size)
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for pos_x in range(size):
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for pos_y in range(size):
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if board._board[pos_x][pos_y] == board._nextPlayer:
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score += weights[pos_x][pos_y]
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else:
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score -= weights[pos_x][pos_y]
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return score
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def _get_weight(self, size):
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w = [[ 0 for _ in range(size)] for _ in range(size)]
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for pos_y in range(size):
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for pos_x in range(size):
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# Elements in the corner
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if pos_x in [0, size -1] and pos_y in [0,size - 1]:
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w[pos_x][pos_y] = self.weight[3]
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# Elements on the border
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elif pos_x in [0, size -1] or pos_y in [0, size -1]:
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w[pos_x][pos_y] = self.weight[2]
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# Element the center
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elif pos_x in range( int(size // 2 - 2), size // 2 + 2) and pos_y in range( size // 2 - 2, size // 2 + 2):
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w[pos_x][pos_y] = self.weight[1]
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else:
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w[pos_x][pos_y] = self.weight[0]
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return w
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42
src/game.py
42
src/game.py
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@ -1,4 +1,5 @@
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#!/usr/bin/env python3
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from classes.Reversi import Board
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from classes.Engines import RandomPlayerEngine, HumanPlayerEngine, MinmaxPlayerEngine, AlphabetaPlayerEngine
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import logging as log
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@ -11,26 +12,45 @@ Function to parse command line arguments
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"""
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def parse_aguments():
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engines_choices=['random', 'human', 'minmax', 'alphabeta']
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heuristic_choices=['weight',]
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parser = arg.ArgumentParser('Playing Reversi with (virtual) friend')
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parser.add_argument('-w', '--white-engine',
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parser.add_argument('-we', '--white-engine',
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choices=engines_choices,
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help='white player engine (random)',
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default='random'
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)
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parser.add_argument('-b', '--black-engine',
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parser.add_argument('-be', '--black-engine',
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choices=engines_choices,
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help='black player engine (random)',
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default='random'
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)
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parser.add_argument('-D', '--depth',
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help='Minmax exploration depth',
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parser.add_argument('-bd', '--black-depth-exploration',
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help='Black player exploration depth (minmax or alphabeta engine)',
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type=int,
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default=3,
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)
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parser.add_argument('-wd', '--white-depth-exploration',
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help='White player exploration depth (minmax or alphabeta engine)',
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type=int,
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default=3,
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)
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parser.add_argument('-bh', '--black-heuristic-engine',
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help='Black player heutistic engine',
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choices=['board', 'weight'],
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default='board',
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)
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parser.add_argument('-wh', '--white-heuristic-engine',
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help='White player heutistic engine',
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choices=['board', 'weight'],
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default='board',
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)
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debug_group = parser.add_mutually_exclusive_group()
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debug_group.add_argument('-V', '--verbose',
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help='Verbose output',
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@ -54,7 +74,6 @@ if __name__ == '__main__':
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print("Stating PyReverso...")
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args = parse_aguments()
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logger = log.getLogger()
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print(args)
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# Create handler for streaming to tty (stderr / stdout)
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tty_handler = log.StreamHandler()
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tty_handler.setFormatter(CustomFormatter())
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@ -74,11 +93,14 @@ if __name__ == '__main__':
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args.black_engine,
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args.white_engine
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))
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options = {
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'depth': args.depth
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}
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wplayer = engines[args.white_engine](logger, options)
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bplayer = engines[args.black_engine](logger, options)
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wplayer = engines[args.white_engine](logger, {
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'depth': args.white_depth_exploration,
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'heuristic': args.white_heuristic_engine
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})
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bplayer = engines[args.black_engine](logger, {
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'depth': args.black_depth_exploration,
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'heuristic': args.black_heuristic_engine
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})
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while ( not game.is_game_over()):
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if game._nextPlayer == 1:
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move = bplayer.get_move(game)
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