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2 changed files with 47 additions and 40 deletions

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@ -20,20 +20,20 @@ class PlayerEngine:
self.options = options
self.interrupt_search = False
self.logger.info("Init engine {}, options:{}".format(
self.__class__.__name__,
self._get_class_name(),
self.options
))
"""
get move
@param board: Board
"""
def get_move(self, board):
self.logger.info("engine: {} - player:{}".format(
self.__class__.__name__,
self.get_player_name(self.player)
self._get_class_name(),
self._get_player_name(self.player)
))
"""
Get possibles player move an apply a Random.shuffle on it (if needed)
@param none
@ -44,16 +44,31 @@ class PlayerEngine:
if self.options['randomize_moves'] is True:
random.shuffle(moves)
return moves
"""
Get player name based on his number
@param player: int
@return: string
"""
@staticmethod
def get_player_name(player):
return 'White (O)' if player == 2 else 'Black (X)'
def _get_player_name(self, player):
return 'White (O)' if self.player == 2 else 'Black (X)'
def _show_stats_info(self, depth, nodes, leafs, heuristic):
self.logger.info(" -> stats: depth:{:.>2} | node:{:.>6} | leafs:{:.>6} | heuristic:{:.>4}".format(
depth,
nodes,
leafs,
heuristic
))
def _show_better_move(self, move, heuristic):
self.logger.debug(" -> Found a better move: {},{} | heuristic:{}".format(
move[1],move[2],
heuristic
))
def _get_class_name(self):
return self.__class__.__name__
"""
Random game engine
@ -93,7 +108,7 @@ class HumanPlayerEngine(PlayerEngine):
move = self.validate_input(user_input, board)
return move
"""
Validate user input an verify than the move is possible
@param input: string
@ -156,19 +171,12 @@ class MinmaxPlayerEngine(PlayerEngine):
if v > value:
value = v
move = m
self.logger.debug("\tfound a better move: {} (heuristic:{})".format(
move,
value
))
self._show_better_move(move, value)
nodes += n
leafs += l
board.pop()
self.logger.info("Tree statistics:\n\tnodes:{}\n\tleafs:{}\n\theuristic:{}".format(
nodes,
leafs,
value
))
self._show_stats_info(depth, nodes, leafs, value)
return move, value
"""
@ -185,7 +193,7 @@ class MinmaxPlayerEngine(PlayerEngine):
if depth == 0 or board.is_game_over() or self.interrupt_search:
leafs +=1
return self.heuristic.get(board, self.player), nodes, leafs
if friend_move:
value = -math.inf
moves = self.get_player_moves(board)
@ -242,16 +250,9 @@ class AlphabetaPlayerEngine(PlayerEngine):
if value >= alpha:
alpha = value
move = m
self.logger.debug("\t-> found a better move: {} | heuristic:{})".format(
move,
alpha
))
self._show_stats_info(move, alpha)
self.logger.info("Tree statistics:\n\tnodes:{}\n\tleafs:{}\n\theuristic:{}".format(
nodes,
leafs,
alpha
))
self._show_stats_info(depth, nodes, leafs, value)
return move, alpha
"""
@ -305,7 +306,7 @@ class MinmaxDeepeningPlayerEngine(MinmaxPlayerEngine):
def get_move(self, board):
super().get_move(board)
self.interrupt_search = False
# Get an alarm signal to stop iterations
signal.signal(signal.SIGALRM, self.alarm_handler)
signal.alarm(self.options['time_limit'])
@ -329,12 +330,15 @@ class MinmaxDeepeningPlayerEngine(MinmaxPlayerEngine):
# return the current move onli if heuristic is better than previous
# iteration
if current_heuristic > heuristic:
heuristic = current_heuristic
move = current_move
depth = depth + 1
self.logger.debug("id_minmax - depth reached: {} | max depth : {}".format(
self.logger.info("Iterative Minmax - depth: {}/{} | heuristic: {}".format(
depth - 1,
max_depth
max_depth,
heuristic
))
return move
@ -353,7 +357,7 @@ class AlphaBetaDeepeningPlayerEngine(AlphabetaPlayerEngine):
"""
def get_move(self, board):
self.interrupt_search = False
# Get an alarm signal to stop iterations
signal.signal(signal.SIGALRM, self.alarm_handler)
signal.alarm(self.options['time_limit'])
@ -374,12 +378,14 @@ class AlphaBetaDeepeningPlayerEngine(AlphabetaPlayerEngine):
# return the current move only if heuristic is better than previous
# iteration can be possible id iteration is stopped by timer
if current_heuristic > heuristic:
heuristic = current_heuristic
move = current_move
depth = depth + 1
self.logger.debug("id_minmax - depth reached: {} | max depth : {}".format(
self.logger.info("Iterative Alphabeta - depth: {}/{} | heuristic: {}".format(
depth - 1,
max_depth
max_depth,
heuristic
))
return move

View file

@ -182,10 +182,11 @@ if __name__ == '__main__':
move = bplayer.get_move(game)
else:
move = wplayer.get_move(game)
print("Player {} move: {}".format(
game._nextPlayer,
move
print("Player {} move: {},{}".format(
"Black (X)" if move[0] == 2 else "White (O)",
move[1],
move[2]
))
game.push(move)
print("Game end - score black:{}, white:{}".format(game.heuristique(1), game.heuristique(2)))
print(game.__str__)
print("Game end - score black:{}, white:{}\n".format(game._nbBLACK, game._nbWHITE))
print(game.show_board())