TD2 II.4 Call exit if there is no space avaible on Stack
Put Thread in sleep mode was a bad idea beause of synch (barrier for example)
This commit is contained in:
parent
4da093ca38
commit
3877e32b59
3 changed files with 22 additions and 10 deletions
|
@ -132,7 +132,7 @@ AddrSpace::AddrSpace (OpenFile * executable)
|
|||
pageTable[0].valid = FALSE; // Catch NULL dereference
|
||||
|
||||
#ifdef CHANGED
|
||||
int bitmapSize = UserStacksAreaSize / UserStackSize;
|
||||
int bitmapSize =( UserStacksAreaSize / UserStackSize)-1;
|
||||
DEBUG('x', "Initialise thread counter\n");
|
||||
threads = 1;
|
||||
|
||||
|
@ -325,20 +325,26 @@ AddrSpace::AllocateUserStack()
|
|||
/* If we don't have any free slot, we can wait for one to be
|
||||
* freed by DeAllocateUserstack
|
||||
*/
|
||||
while ((bit = memoryMap->Find()) == - 1){
|
||||
DEBUG('x', "Can't allocate User Stack Wainting...\n");
|
||||
semAllocateUserStack->P();
|
||||
|
||||
semAllocateUserStack->P();
|
||||
bit = memoryMap->Find();
|
||||
semAllocateUserStack->V();
|
||||
if ( bit == - 1 ) {
|
||||
DEBUG('x', "No slot avaible on User Stack\n");
|
||||
return -1;
|
||||
}
|
||||
int addr = memory - UserStackSize * bit;
|
||||
DEBUG('x', "Allocate User Stack bit %d, addr:%x\n", bit, addr);
|
||||
return addr;
|
||||
}
|
||||
|
||||
void
|
||||
AddrSpace::DeAllocateUserStack(int addr){
|
||||
int memory = numPages * PageSize;
|
||||
int memory = numPages * PageSize;
|
||||
int bit = (memory - addr) / UserStackSize;
|
||||
DEBUG('x', "Deallocate User Stack bit %d, addr:%x\n", bit, addr);
|
||||
semAllocateUserStack->P();
|
||||
memoryMap->Clear(bit);
|
||||
semAllocateUserStack->V();
|
||||
semAllocateUserStack->P();
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -15,7 +15,6 @@ static void StartUserThread( void * args ){
|
|||
// because we only have a void in our function definition
|
||||
ThreadArgs_t * cpy_args;
|
||||
cpy_args = (ThreadArgs_t *) args;
|
||||
int stack_addr = currentThread->space->AllocateUserStack();
|
||||
|
||||
// init register
|
||||
for (int i = 0; i < NumTotalRegs; i++ ) {
|
||||
|
@ -32,8 +31,8 @@ static void StartUserThread( void * args ){
|
|||
DEBUG('x',"Register 4: 0x%x\n", cpy_args->arg);
|
||||
|
||||
// init stack
|
||||
machine->WriteRegister(StackReg, stack_addr);
|
||||
DEBUG('x',"StackRegister: 0x%x\n", stack_addr);
|
||||
machine->WriteRegister(StackReg, cpy_args->stackAddr);
|
||||
DEBUG('x',"StackRegister: 0x%x\n", cpy_args->stackAddr);
|
||||
|
||||
// All our registers have values, we can desallocate our cpy_args
|
||||
free(cpy_args);
|
||||
|
@ -51,7 +50,13 @@ int do_ThreadCreate(int f, int arg){
|
|||
ThreadArgs_t * args = (ThreadArgs_t *) malloc(sizeof(ThreadArgs_t));
|
||||
args->f = f;
|
||||
args->arg = arg;
|
||||
|
||||
|
||||
// Check if we can allocate Stack for our son
|
||||
int stackAddr = currentThread->space->AllocateUserStack();
|
||||
if ( stackAddr == -1 ) {
|
||||
fprintf(stderr, "Segmentation Fault - no space avaible on stack\n");
|
||||
Exit(1);
|
||||
}
|
||||
// create a new Thread and start it
|
||||
Thread * newThread = new Thread("new thread");
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
typedef struct {
|
||||
int f;
|
||||
int arg;
|
||||
int stackAddr;
|
||||
} ThreadArgs_t;
|
||||
|
||||
extern int do_ThreadCreate(int f, int arg);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue